I was backing up the firmware for my rack devices, and after backing up my VFX FX firmware, turning on the device again it emitted a loud buzz noise and not normal sound.
I have two Valve FX', so I tried swapping the firmware chips from one to another to see if I had damaged that chip. The other VFX worked normally with either firmware chip in it, and the first VFX had the same issue with either firmware chip in it. Also, both firmware chips read just fine in my EPROM reader. So, I concluded that the firmware chip wasn't damaged and that it must be something else.
By the way, I used chip pullers to remove the chip and touched ground with my fingers before working inside the preamp.
So, I looked around the area where I was working to see what else might be culprit. The most likely chip to have come in contact with my fingers while re-installing the firmware chip is a, SEC-brand 32-pin memory chip right next to the firmware chip.
The memory chip is KM681000BLP-7L in one VFX and is KM681000CLP-7L in the other. I'm guessing the B vs C only means the C is a newer version and either B or C should work in either preamp.
Looking it up, the chip is 128K x8 bit Low Power CMOS Static RAM, and is made by Samsung. The chip is readily available for purchase and is inexpensive:
https://www.utsource.net/itm/p/1710803.html?digipart=1
However, I'd like to get opinions on whether it would be the extent of the issue.
I also noticed that the LCD present names for the VFX which wasn't working properly had some garbled characters in them.
After thinking that memory chip could be the issue, I decided to try swapping them between my VFXs. Fortunately, it is socketed and not soldered. So, I pulled them, and swapped them. When I swapped them, the VFX that had been still working normally had a very faded LCD screen that didn't load up properly. It just went through a semi loading process and then said Valve FX on it. The other FVX also didn't load properly, though.
So, I swapped the chips back, and now the VFX that had been working properly also doesn't pass sound but emits a loud buzzing noise and doesn't show anything on its screen at all, it's just blank. And the VFX that was the first to not work properly shows what the other VFX did with the same chip in it - a very faded screen that doesn't load-up properly, and just says Valve FX on it.
So, my impression here is that the memory chip from the first VFX to not work properly could have received slight static damage from my touching it while pressing the firmware chip back in after copying it. And that when I pulled the memory chip to swap it with the other VFX' memory chip, that it received further static damage (which is why it first produced bad noise and some garbled characters, but then wouldn't load at all and had a very faded screen). And that the memory chip for the VFX that was still working properly while the other wasn't also got damaged while I was swapping them.
I touched ground between each chip swap that I did, thinking that would discharge any static in my fingers and make it safe to handle these chips. I now think I should wear rubber gloves when handling them. The chips are labelled "low power", so I wonder if that means they are especially sensitive to any amount of electricity that might pass through fingers.
What do you think?
Update:
I've looked closely at the area where I removed the firmware and memory chips, and I don't see anything else that could have plausibly been touched. The smaller soldered chip below the firmware chip in the photo is a lot lower profile and its leads would not be easy to touch even if trying to. And the square chips in brown sockets to the left of the firmware chip are recessed and their leads protected from contact even if a finger is pressing down on them. And since swapping the memory chips seems to cause the particular LCD screen behaviour to follow the chips, I hope replacing them fixes the problem.
I've ordered 4 replacement KM681000CLP-7L chips for around $13.50 shipped.
I have two Valve FX', so I tried swapping the firmware chips from one to another to see if I had damaged that chip. The other VFX worked normally with either firmware chip in it, and the first VFX had the same issue with either firmware chip in it. Also, both firmware chips read just fine in my EPROM reader. So, I concluded that the firmware chip wasn't damaged and that it must be something else.
By the way, I used chip pullers to remove the chip and touched ground with my fingers before working inside the preamp.
So, I looked around the area where I was working to see what else might be culprit. The most likely chip to have come in contact with my fingers while re-installing the firmware chip is a, SEC-brand 32-pin memory chip right next to the firmware chip.
The memory chip is KM681000BLP-7L in one VFX and is KM681000CLP-7L in the other. I'm guessing the B vs C only means the C is a newer version and either B or C should work in either preamp.
Looking it up, the chip is 128K x8 bit Low Power CMOS Static RAM, and is made by Samsung. The chip is readily available for purchase and is inexpensive:
https://www.utsource.net/itm/p/1710803.html?digipart=1
However, I'd like to get opinions on whether it would be the extent of the issue.
I also noticed that the LCD present names for the VFX which wasn't working properly had some garbled characters in them.
After thinking that memory chip could be the issue, I decided to try swapping them between my VFXs. Fortunately, it is socketed and not soldered. So, I pulled them, and swapped them. When I swapped them, the VFX that had been still working normally had a very faded LCD screen that didn't load up properly. It just went through a semi loading process and then said Valve FX on it. The other FVX also didn't load properly, though.
So, I swapped the chips back, and now the VFX that had been working properly also doesn't pass sound but emits a loud buzzing noise and doesn't show anything on its screen at all, it's just blank. And the VFX that was the first to not work properly shows what the other VFX did with the same chip in it - a very faded screen that doesn't load-up properly, and just says Valve FX on it.
So, my impression here is that the memory chip from the first VFX to not work properly could have received slight static damage from my touching it while pressing the firmware chip back in after copying it. And that when I pulled the memory chip to swap it with the other VFX' memory chip, that it received further static damage (which is why it first produced bad noise and some garbled characters, but then wouldn't load at all and had a very faded screen). And that the memory chip for the VFX that was still working properly while the other wasn't also got damaged while I was swapping them.
I touched ground between each chip swap that I did, thinking that would discharge any static in my fingers and make it safe to handle these chips. I now think I should wear rubber gloves when handling them. The chips are labelled "low power", so I wonder if that means they are especially sensitive to any amount of electricity that might pass through fingers.
What do you think?
Update:
I've looked closely at the area where I removed the firmware and memory chips, and I don't see anything else that could have plausibly been touched. The smaller soldered chip below the firmware chip in the photo is a lot lower profile and its leads would not be easy to touch even if trying to. And the square chips in brown sockets to the left of the firmware chip are recessed and their leads protected from contact even if a finger is pressing down on them. And since swapping the memory chips seems to cause the particular LCD screen behaviour to follow the chips, I hope replacing them fixes the problem.
I've ordered 4 replacement KM681000CLP-7L chips for around $13.50 shipped.
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