No... Windows' own audio system is hopeless and can easily screw things up, you need ASIO.
Going out of sync is caused by dropped samples. Either the computer can't process them fast enough, or the hard disk can't deliver them fast enough, or sometimes Windows just drops some because it feels like it, which ASIO fixes.
Recording something while playing back something else demands twice as much data rate, so that's usually when it breaks. The Windows audio system doesn't even have an API for properly synchronized full duplex, another vote for ASIO or DirectSound.
Going out of sync is caused by dropped samples. Either the computer can't process them fast enough, or the hard disk can't deliver them fast enough, or sometimes Windows just drops some because it feels like it, which ASIO fixes.
Recording something while playing back something else demands twice as much data rate, so that's usually when it breaks. The Windows audio system doesn't even have an API for properly synchronized full duplex, another vote for ASIO or DirectSound.
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