Hi
It would be good to gather those who are interested in this.
Despite there are lot of done in the world by brands like Roland, and there may be question "what for? if we have a COSM from pro company..." I would agree but not completely. The contemporary software allowing us to make our own like Reaktor is - very promising stuff for endless ideas of custom designs of complex guitar gears.
I started with standard Roland hex and its cable.
My main concepts of idea are these:
1) There is no place for critics of digital "mode of soundlife". All who think "digital will never be as good as hardware analog" please do not discuss this here. This is far another theme and place.
2) To refuse from any real hardware gear anyway, no way back. Only use of the best virtual modeling inside computer. Every sound and setup is completely under control and not dependable on any external changing conditions.
In this case, use as much digital high resolution parameters as possible while processing.
3) The basic setup is simple: Hexaphonic pickup, cable >> 6-channel analog inputs capable sound card >> Powerful, versatile software capable to receive 6 channels+ >> stereo output.
As for processing software, there may be several levels of hierarchy inside it. For instance the higher-level shell can be the software that may load different vst dlls inside itself. Like VSTHost. We can make any kind of connections, parallel and serial between different vst plugins inside this VSTHost. For instance, we may load GuitarRig inside it with its virtual amps, following after NI Reaktor, while Raktor receives 6 signals from 6 input channels and process these 6 signals separately. Reaktor's architecture for this case may be very complex and multiple-leveled itself. There are lot of processing units inside (envelope-followers, driven filters, saturators, wavetables, etc. Ok. All 6 can be mixed in the end of Reaktor and go out for feed in amps of Guitar Rig or Amplitube or anything else you choose.
Another point is that NOT refuse from MIDI completely.
After HEX there can be MIDI controller fed by 13pin cable split. My Idea is that not to use MIDI generators additionally for forming a sound. The idea is that to use MIDI commands only for controlling some of units of realtime signal processing. For instance there may be used frequency followed filters which can be precisely controlled by MIDI NotePitch value modules.
This idea based on the fact there is always a risk of random MIDI note behavior when you play not very perfect. So if you could use MIDI soundgenerator mixed with your processed guitar signal so you get the wrong sound in result due to possible "ghost note" from MIDI. But in the case of wrong ghost note you will get not such a bad result if you use MIDI controlling over the several filter only, for instance. you will get the "occasional filtering over the right note" in this case. This affects much gifferently on our ears.
If this thread will gather some enthusiastic heads I will continue with putting some examples of my schematics and samples of processing sound.
It would be good to gather those who are interested in this.
Despite there are lot of done in the world by brands like Roland, and there may be question "what for? if we have a COSM from pro company..." I would agree but not completely. The contemporary software allowing us to make our own like Reaktor is - very promising stuff for endless ideas of custom designs of complex guitar gears.
I started with standard Roland hex and its cable.
My main concepts of idea are these:
1) There is no place for critics of digital "mode of soundlife". All who think "digital will never be as good as hardware analog" please do not discuss this here. This is far another theme and place.
2) To refuse from any real hardware gear anyway, no way back. Only use of the best virtual modeling inside computer. Every sound and setup is completely under control and not dependable on any external changing conditions.
In this case, use as much digital high resolution parameters as possible while processing.
3) The basic setup is simple: Hexaphonic pickup, cable >> 6-channel analog inputs capable sound card >> Powerful, versatile software capable to receive 6 channels+ >> stereo output.
As for processing software, there may be several levels of hierarchy inside it. For instance the higher-level shell can be the software that may load different vst dlls inside itself. Like VSTHost. We can make any kind of connections, parallel and serial between different vst plugins inside this VSTHost. For instance, we may load GuitarRig inside it with its virtual amps, following after NI Reaktor, while Raktor receives 6 signals from 6 input channels and process these 6 signals separately. Reaktor's architecture for this case may be very complex and multiple-leveled itself. There are lot of processing units inside (envelope-followers, driven filters, saturators, wavetables, etc. Ok. All 6 can be mixed in the end of Reaktor and go out for feed in amps of Guitar Rig or Amplitube or anything else you choose.
Another point is that NOT refuse from MIDI completely.
After HEX there can be MIDI controller fed by 13pin cable split. My Idea is that not to use MIDI generators additionally for forming a sound. The idea is that to use MIDI commands only for controlling some of units of realtime signal processing. For instance there may be used frequency followed filters which can be precisely controlled by MIDI NotePitch value modules.
This idea based on the fact there is always a risk of random MIDI note behavior when you play not very perfect. So if you could use MIDI soundgenerator mixed with your processed guitar signal so you get the wrong sound in result due to possible "ghost note" from MIDI. But in the case of wrong ghost note you will get not such a bad result if you use MIDI controlling over the several filter only, for instance. you will get the "occasional filtering over the right note" in this case. This affects much gifferently on our ears.
If this thread will gather some enthusiastic heads I will continue with putting some examples of my schematics and samples of processing sound.
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